BoXchool
Practice
2014
for SK telecom [URL]
#Smart Classroom #Modular #Education #Concept Prototyping
This project attempted to propose interactive technology that can be a feature of educational activities, behaviors, and contents in modular smart classroom. To this end, we conducted background research including literature review, field study, and role play, derived design concept ideas, and developed those ideas as working prototypes.
Practice
2014
for SK telecom [URL]
#Smart Classroom #Modular #Education #Concept Prototyping
This project attempted to propose interactive technology that can be a feature of educational activities, behaviors, and contents in modular smart classroom. To this end, we conducted background research including literature review, field study, and role play, derived design concept ideas, and developed those ideas as working prototypes.

Needs from Background Research
Deriving 6 major needs related to classroom environment and teaching strategy
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Deriving 6 major needs related to classroom environment and teaching strategy

Ideas and Prototypes
Developing 2 design concepts as working prototypes: Teacher Almighty and Boxplore
Developing 2 design concepts as working prototypes: Teacher Almighty and Boxplore






Commercialized BoXchool
BoXschool refined and commercialized as modular (container) classroom by SK telecom
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BoXschool refined and commercialized as modular (container) classroom by SK telecom


